Ordos - The Walled City (PV)
Overview
Ordos is one city, but its warded wall encloses far more than streets: farmland, a bamboo forest climbing into mountains, a vast cave system crawling beyond the walls, an enticing red flower field so vibrant and beautiful that makes it difficult to leave, and a awe-inspiring brilliant green flats that goes on for hundreds of miles.
- The city proper sits at the center, governed by the ten magistrates. See #City districts.
- The Bamboo Sea and the mountains form one edge of the wall, home to the beast-folk.
- #The Red Sea is a vast field of red flowers that naturally attracts wonderous, fantastical creatures.
- #The Jade Flats are a blinding plain of solid jade, mirror-like after rain.
- #The Under-Maze runs beneath the city and the mountains, older than the wall itself.
The wall does not follow a clean circle. Where it cuts through the mountains, some beast-folk villages sit right on the line, which matters when the ward flips.
The Manyou System
Exploration outside these walls has become systemized and relatively safe via the Manyou System and the Oracion Seas.
Under a charter from the ten magistrates, the Oracion Seas alone may license explorers, called Manyou, to work beyond the wall. A license brings real privileges and real obligations, and earning one is famously hard.
The Oracion Seas
The Oracion Seas is Ordos's adventurers guild, and its hall gives its name to the district around it. Members call the wilds beyond the wall "the seas," and the guild's name comes from the prayer every expedition speaks before setting out.
The hall is built into the wall itself, with its own gate, the Seas Gate, used only by Manyou. Inside are the contract board, the training yards where trials are held, an altar to the Loyal General, and the bell tower that sounds the Bell. A guildmaster leads the Oracion Seas, with a second-in-command who runs its day-to-day work and knows every member by name. The taverns around the hall are where crews form, rivalries start, and new Manyou celebrate their seals.
The Trials
The guild holds its initiation once a season. Candidates must pass five trials in order, and most fail the first year they try. These trials have been hold secret to most, one part of the vow newly initiated Manyou must keep
- The Trial of Lore
- The Trial of the Bamboo
- The Trial of the Night
- The Trial of the Sovereign
- The Oath
Ranks
Every Manyou carries a seal that shows their rank. Rank decides which contracts they may take and how far beyond the wall they may go.
| Rank | Seal | Who holds it |
|---|---|---|
| Ash | Fired clay | New Manyou on probation, limited to contracts near the wall |
| Bamboo | Lacquered bamboo | Proven explorers cleared for overnight expeditions |
| Lantern | Bronze | Veterans who may lead parties and train initiates |
| Jade | Carved jade | Elite Manyou trusted with the guild's hardest contracts |
| Crimson | Red jade | Granted only by vote of the guild's leadership; few living holders |
Privileges
While a license is active, a Manyou may:
- Pass through any wall gate at any hour.
- Carry weapons and use lethal force against monsters anywhere in the city.
- Enter restricted grounds, including the Ten Halls' archives, while on contract.
- Keep salvage rights to monster parts and sell them in Ashmarket untaxed.
- Requisition supplies from city stores during emergencies.
- Be tried by a guild tribunal, not the magistrates, for acts committed on contract.
Obligations
In return, every Manyou must:
- Answer the Bell: when the wall's alarm sounds, every Manyou in the city reports to the Lantern Ring.
- Complete a minimum number of contracts each season to keep their license.
- Report every discovery beyond the wall to the guild.
- Protect civilians before contracts, salvage, or their own safety.
- Never abandon a contract once accepted without the guild's release.
Local Legend
City districts
There are 8 major districts in the city proper
| District | Description | Background |
|---|---|---|
| Oracion Seas | The adventurers guild hall, its training yards, and the taverns around it | Soldier, folk hero, any adventurer |
| The Ten Halls | The magistrates' courts, archives, and clerks' offices | Sage, noble, acolyte |
| The Lantern Ring | The inner edge of the wall that hits the city boundaries, where ward-keepers tend the glyphs | Guild artisan, soldier, hermit |
| Ashmarket | Trade with the beast-folk, plus a black market in monster parts from outside the wall | Criminal, charlatan, merchant |
| Yapian Row | Drug dens and houses, where people pay to forget their suffering for a few hours and see beyond the stars | Criminal, charlatan, entertainer, |
| Incense Street | Shrines to the local gods, festivals, and offerings | Acolyte, entertainer |
| The Smoke Wards | Foundries, crowded tenements, and street orphans | Urchin, guild artisan |
| The Terraces | Rice paddies and farmland inside the wall | Outlander, folk hero |
Local Legends
The Bamboo Sea and the Flower-Fruit Peaks
A dense bamboo forest rises from the city's edge into steep mountains, home to most of Ordos's beast-folk. Inspiration: Sun Wukong's Mountain of Flowers and Fruit from Journey to the West, and Kishkindha, the kingdom of Hanuman's people in the Ramayana.
Peoples: tabaxi, kenku, tortles, harengon, leonin, owlin, and lizardfolk, plus a homebrew monkey-folk who see themselves as the peaks' first people. They trade with the city but govern themselves.
Places
- The Bamboo Sea: stalks so dense that paths close behind travelers. Locals navigate by sound, and outsiders hire guides.
- The Water Curtain: a cave behind a great waterfall, seat of the beast-folk council. An empty stone throne waits for a king who never returned.
- The Herb Terraces: high slopes where a rare healing herb grows, sought by every healer in the city.
- The Wall Line: the ward cuts straight through the peaks. Some villages sit on the line, and families live on both sides.
Legends
The Under-Maze
A cave system beneath the city and the peaks, older than the wall and far deeper than anyone has mapped.
Structure: the upper tunnels are known ground: cave dwellers, smugglers' routes, orphans' shortcuts, and old storage vaults. Below them, the levels grow stranger and only the Manyou are allowed to enter.
Places
- The Smoke Wards entrance: the most common way down, through collapsed foundry cellars.
- The Mirror of Retribution: a chamber whose mirror shows each visitor the worst thing they have done
- The gatehouses of Ox-Head and Horse-Face: the undermaze guardians, here as old wardens who still patrol the deep levels and question intruders.
- The tunnels under the wall: passages that run beneath the ward, possibly the only way in or out once it reverses.
- The Bridge at the bottom: the deepest level ends at a bridge over a dark river. No one who reaches it comes back to say what's there.
Local Legends
The Red Sea
A vast field of red spider lilies, so dense it looks like a red sea from the hills. In Chinese and Japanese tradition, these flowers bloom along the road to the underworld. Their leaves and flowers never appear at the same time, so the two never meet.
Ties
- Yapian Row's strongest drug is distilled from these flowers, and users dream of other skies.
- The Under-Maze surfaces at the field's edge, matching the flowers' place on the road to the underworld.
- Whoever holds the lovers' Soul now may carry an unresolved regret: a purification quest waiting to happen.
The Jade Flats
A blinding plain of polished jade stretching to the horizon, flat as a salt pan. In Chinese tradition jade stands for purity and immortality, and Han-dynasty nobles were buried in suits of jade to keep their bodies from decaying.
Features
- The Mirror: after rain, a thin film of water turns the flats into a perfect mirror, like a salt flat. Here the reflection doesn't show the hell realm's sky. It shows other skies, glimpses of the realms above.
- Jade cutters: crews harvest slabs for shrines, wards, and trade, and guard their claims fiercely.
- The sealed dead: bodies in ancient jade suits lie preserved beneath the surface, perfectly intact, from a time before the city.
Local Legends
Local gods
Six local gods drawn from Chinese folk religion, each with shrines on Incense Street and a stake in the wall. Suggested domains and patrons are for cleric and warlock players.
| God | District | Deeds | Role in Ordos | Reverence |
|---|---|---|---|---|
| The Loyal General | Oracion Seas | Captured by an emerging warlord and offered riches and titles to switch sides, he refused them all and fought his way through five guarded passes to return to his sworn brothers | Patron of the adventurers guild and of oath-keepers | Swear oaths before his red-faced statue located in the guild halls and pour him a cup of wine; it is said no oath-breaker dares enter his hall |
| The Door Gods | The Lantern Ring | Two generals who stood guard outside their lord's door every night so no ghost could disturb his sleep; when they grew old, their portraits were painted on the doors, and the ghosts still stayed away | Twin guardians carved on every wall gate | Paste fresh paintings of the pair on your front door each new year, and touch the gate's carvings when passing through |
| The Archer | Ashmarket | When ten suns rose at once and scorched the world, he shot down nine of them with a bow of tiger bone, then hunted down every monster that crawled out of the burning land | Patron of hunters who bring monster parts back through the wall | Leave him the first trophy of every kill, and loose an arrow at the sky before a hunt |
| The Moon Lady | Yapian Row | She drank an elixir of immortality meant for another and rose to the moon, where she lives alone, beyond the reach of any suffering below | Goddess of dreamers and of anyone who longs to escape | Leave mooncakes and fruit under the open moon and whisper what you wish to leave behind |
| The City God | Incense Street | A judge so fair in life that when he died, the city itself asked him to stay and watch over it | Protector of Ordos and its walls; records the deeds of every citizen | Burn incense with a written petition bearing your full name, so your prayer is entered into his ledgers |
| The Kitchen God | The Smoke Wards | A man who wronged his wife and, when she forgave him anyway, threw himself into her hearth out of shame; he has watched over every hearth since | Watches over every home and reports each household's conduct | Hang his image above the stove, and once a year smear honey on his lips so his report on your household is a sweet one |
| The Earth Grandfather | The Terraces | A humble steward who lowered the harvest tax in lean years and gave his own food to the poor; when he died, the land itself remembered him | Keeper of fields, roads, and farmland | Offer him the first rice of every harvest at the small shrines along the roads |
| Black and White Impermanence | Citywide | Two sworn friends agreed to meet beneath a bridge; a flood came, and one drowned rather than break his word, and the other followed him in grief; they have walked together ever since, collecting the dead | Feared collectors of the dead | Burn paper money so they guide your dead gently, and never say their names after dark |